VR Comes to The Molecule

 

Virtual Reality has been in the news a lot lately. In addition to the now infamous August 17th cover story in Time Magazine, articles range from college football training to anxiety therapy.

Every day more companies are latching on and beginning to develop VR pipelines. We at The Molecule are never ones to shy away from new challenges, and we are excited to announce that we have recently made Virtual Reality a growing part of our repertoire.

We combined Hugin and Nuke in a unique pipeline that accommodates a wide range of filming options from GoPro to 6k Dragon to Phantom rigs, in both stereo and mono, including motion graphics and VFX. One of our favorite moments was when CEO Chris Healer developed an algorithm to render stereoscopic motion graphics spherically in Nuke.

Already we’ve completed a few projects in collaboration with Supersphere Productions – and we promise to talk about all of that very soon!

And we’re still not done innovating. As we write this blog post, we have a senior compositor tracking VR footage with moving cameras, a process that will let us comp CG into virtual reality. We’ll be updating this blog as we continue to delve deeper into the world of VR.

We can’t wait to be able to share what we’ve been working on!

 

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